P2IA Project

My role UX Designer, UI Designer

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Intro

The compagnon website was set for the P2IA project. P2IA is a collaboration between the French department of Education and Lalilo. It sets the general information and invites teachers to register as P2IA members.

Team Designer, Devs, Product Owner, P2IA Coordinator

My role UX Design, UI Design

Context Lalilo 2020

★ Goal Provide a ministery platform for the P2IA project

Flow

We elaborated with pedagogical editors and data scientists a gamification system that allows students to have intrinsic and extrinsic motivation so that every child can go ahead on one of the two aspects and still be motivated.

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Icons

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An engaging environnement

The map is the first gamification element student are seeing when arriving on Laliilo. They are changing worlds throughout the year. Every interface is adapted to the world students are in so that they can feel they are going ahead in their journey but also so that they can see their progress.

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Worlds

We created different environments in which the student can evolve throughout the school year.

Animals

Students can discover a new animal at each exercise. It allows them to have a new friend each time they are learning something new.

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Intrinsic motivation

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Stories

To help student understand his progress and make sure he will have fun while learning we created intrinsec motivational rewards. This means those rewards are related directly to skills.

Badges

To help student understand his progress and make sure he will have fun while learning we created intrinsic motivational rewards. This means those rewards are related directly to skills.

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What I've learned

• Students are a very diversified population and everybody has a different need in terms of engagement.
• I’ve learned how to think about the needs of the user but also how to optimize conception so that it could be costless in a team point of view (how to optimize developers, design and narrators work?)

• As children are very communicative between them, it’s better to do a regular observation and catch some feedback on the go then trying to have exact answers to questions about engagement. It makes the feedbacks more authentic. 

• Case study of Lalilo is very specific about keeping student engagement through the school year: it’s the real challenge with gamification at Lalilo.


Lorry Packo